MMM2 NEWS [Page 1][Page 2][Page 3][Page 4]
I'm currently working on a sequel to Momentum Missile Mayhem, my most successful game ever. The game is far from finished at the moment, I'm still implementing new units, powerups and abilities. I haven't started working on the actual gameplay and balancing yet.
Here is the list of some new features:
- much larger battlefield
- new better looking terrain (see the screenshots :P )
- lots of new units, some of them would have special abilities like stopping your projectiles or absorbing them!
- 3 locations to place the launcher (left side, middle or right side)
- enemies coming from any direction (left, right or both!)
- destroying some of the boss-tanks would cause space rift implosion :P
- 3 structures to place on the battlefield (see screenshots)
- new abilities: navigation hack, projectile catcher (you will be able to catch and throw energy balls)
- all the powerups will be time based instead of single-use ones as in MMM 1.
- nuke no longer explodes on clicking, you will be able to drop it wherever you like.
I would pay more attention to the scenario mode this time. There will be different objectives like preventing certain types of units to pass or preventing certain units from collision =)))
Screenshots: [scr_1] [scr_2] [scr_3] [scr_4] [scr_5] [scr_6] [scr_7]
Release date: when its done :P Dont ask....
Btw. My music videos are not getting enough attention, so check them out and review:
AMV Brutality [view on ng] [download, 21mb]
Ordinary Fascism [view on ng] [download, 46mb]
P.S.
Where is the [img][/img] tag? I want to post a lot of pictures with comments. This is really annoying that I cant do that. Also wtf is with the picture at the bottom. I want at least to be able to make a picture-header for my news post -_-