Newgrounds.com — Everything, By Everyone.

Checking login status…

USERNAME:

PASSWORD:

Logging in…

Logged in as:
.
Logging out…
Inbox My Account Log Out

dz2001's Banner
dz2001

Age/Gender: 23, Male
Location: Russia, Moscow

Cthulhu fhtagn!

Newgrounds Stats

Sign-Up Date:
8/8/01

Level: 23
Aura: Neutral

Rank: Police Officer
Blams: 344
Saves: 264
Rank #: 11,003

Whistle Status: Normal

Exp. Points: 5,390 / 5,880
Exp. Rank #: 2,628
Voting Pow.: 6.43 votes

BBS Posts: 45 (0.02 per day)
Flash Reviews: 14
Music Reviews: 0
Trophies: 14
Stickers: 0

dz2001

MMM 3 Beta testing

Posted by dz2001 Jun. 25, 2008 @ 5:12 PM EDT

Well... not really :P Its far from ready, however you can take part in beta testing and help me find bugs/errors etc.

Momentum Missile Mayhem 3 Beta testing is over, thanks everyone.

If you have found any bugs, or have questions/suggestions - either post here or go to MMM 3 Forum.

If it's not loading - hit refresh/F5.

Update 1
Since there has been a lot of complaints about the difficulty of lvl 1 and whining that MGM sux here is a video of how you are supposed to play it:

.

Now I need to write a tutorial / explain somehow in the game how to use it right =\ hate these things.

22.gif

Updated: 07/01/08 10:24 AM 14 comments | Log in to comment! | Share this!
dz2001

Momentum Missile Mayhem 3 New Teaser Video!

Posted by dz2001 May. 1, 2008 @ 9:19 AM EDT

MMM3 is still far from finished. But I'm working on it.

There will be 4 game modes, with different weapons and controls (previous two games had only one weapon - gravity launcher) So its going to be like 4 games in one!

Here is what you'll probably see in the game:
- 4 weapon modes: Mobile Gravity Manipulator (plasma balls controlled by mouse cursor directly),
Gravity Disc (push it around the field to kill enemies), Singularity Cannon and Artillery Mode
(introduced in the second teaser video, that I bring you today :P )
- pause (you will be able to pause the game at any time (yeah, I finaly made it) and reconfigure your upgrades: for example if you are taking heavy damage you can hit pause, go to upgrades menu and rearrange all the tech points to boost the shield. etc)
- lots of new enemies
- new explosion animations
- new special abilities
- separate ability and weapon-upgrade trees
- the game would run faster since I've optimized the code and turned most explosion animations into gifs (no more lags from special effects and filter abuse =)))

and lots of other stuff I forgot to mention.

Here is the new teaser video, ~5mb: http://187-team.ru/dz2/temp/mmm3_tease r_2.html

2.gif

Updated: 05/01/08 9:22 AM 23 comments | Log in to comment! | Share this!
dz2001

Momentum Missile Mayhem 3

Posted by dz2001 Mar. 12, 2008 @ 8:33 PM EDT

Hey guys.
Do you want MMM 3? Well I'm working on it ^^

I'm lazy though so I don't know when It is ready.

If you want it to be released as soon as possible you can help me get motivated :P
You can do so by voting 5 on my MMM2: http://www.newgrounds.com/portal/view/
404866

to keep it in the top 50.

It seems to be moving down too fast >:3
The rating is actually going up, the problem is that there are too many new flashes scoring above 4.30!

Oh, btw here is a small teaser video of MMM 3: http://187-team.ru/dz2/temp/mmm3_tease r.html

Youtube version (poor quality, no music):

.

screen.gif

Updated: 06/23/08 3:41 PM 26 comments | Log in to comment! | Share this!

It has been a year since the original version was released and I decided to give my first successful game a second life! I've analyzed all the negative reviews and tried to change everything I could to make the game more enjoyable for everyone!

I've completely remade the interface, added hotkeys, reworked the tutorial system and made several changes in the balance. There is a new Casual Mode (easy) (I managed to complete it without dyingg once so it is easy at least for me, lol) and Hardcore mode (same gameplay as in the original but still with some changes in the balance)

Please report any bugs you may encounter.

http://www.newgrounds.com/portal/view/
418346

screen.gif

Updated: 01/02/08 8:04 PM 10 comments | Log in to comment! | Share this!
dz2001

Momentum Missile Mayhem: Ultimate Edition RELEASED!

Posted by dz2001 Oct. 11, 2007 @ 4:52 PM EDT

Momentum Missile Mayhem 2 is finally here, enjoy!
http://www.newgrounds.com/portal/view/
404866

Please, report any bugs/spelling mistakes or any other troubles you may encounter in this game. Consider this an open beta testing :P

Copy_of_lapa.jpg

Updated: 10/11/07 5:08 PM 26 comments | Log in to comment! | Share this!
dz2001

MMM Ultimate Edition / Teaser #2

Posted by dz2001 Oct. 1, 2007 @ 5:38 PM EDT

MMM2 NEWS [Page 1][Page 2][Page 3][Page 4]

Second Teaser video, singularity drive projectile + accelerator combo :P
http://187-team.ru/dz/temp/mmm2teaser2 .html

combo2.gif

Updated: 10/01/07 5:42 PM 5 comments | Log in to comment! | Share this!
dz2001

MMM2 Teaser & Release Date

Posted by dz2001 Sep. 28, 2007 @ 9:51 PM EDT

MMM2 NEWS [Page 1][Page 2][Page 3][Page 4]

Momentum Missile Mayhem: Ultimate Edition is 99% finished. Though I still have a lot of minor stuff to fix and add. The game will be released this October.

Here is a video-teaser for you: http://187-team.ru/dz/temp/mmm2teaser.
html

There you will see some of the new features: black holes, singularity drive projectile (flying magnet that can lift and carry any unit), several new units and effects, buildings.

mmm2.gif

Updated: 10/01/07 5:40 PM 7 comments | Log in to comment! | Share this!
dz2001

Project "MMM2" main menu

Posted by dz2001 Aug. 6, 2007 @ 10:21 AM EDT

MMM2 NEWS [Page 1][Page 2][Page 3][Page 4]

Btw. the real game is going to be called:
Momentum Missile Mayhem: Ultimate Edition

here is what the main menu would probably look like:

sdelal.gif

Updated: 10/01/07 5:40 PM 10 comments | Log in to comment! | Share this!
dz2001

Momentum Missile Mayhem 2

Posted by dz2001 Jul. 30, 2007 @ 1:30 PM EDT

MMM2 NEWS [Page 1][Page 2][Page 3][Page 4]

I'm currently working on a sequel to Momentum Missile Mayhem, my most successful game ever. The game is far from finished at the moment, I'm still implementing new units, powerups and abilities. I haven't started working on the actual gameplay and balancing yet.

Here is the list of some new features:

- much larger battlefield
- new better looking terrain (see the screenshots :P )
- lots of new units, some of them would have special abilities like stopping your projectiles or absorbing them!
- 3 locations to place the launcher (left side, middle or right side)
- enemies coming from any direction (left, right or both!)
- destroying some of the boss-tanks would cause space rift implosion :P
- 3 structures to place on the battlefield (see screenshots)
- new abilities: navigation hack, projectile catcher (you will be able to catch and throw energy balls)
- all the powerups will be time based instead of single-use ones as in MMM 1.
- nuke no longer explodes on clicking, you will be able to drop it wherever you like.

I would pay more attention to the scenario mode this time. There will be different objectives like preventing certain types of units to pass or preventing certain units from collision =)))

Screenshots: [scr_1] [scr_2] [scr_3] [scr_4] [scr_5] [scr_6] [scr_7]

Release date: when its done :P Dont ask....

Btw. My music videos are not getting enough attention, so check them out and review:

AMV Brutality [view on ng] [download, 21mb]
Ordinary Fascism [view on ng] [download, 46mb]

P.S.

Where is the [img][/img] tag? I want to post a lot of pictures with comments. This is really annoying that I cant do that. Also wtf is with the picture at the bottom. I want at least to be able to make a picture-header for my news post -_-

title.jpg

Updated: 01/17/08 2:05 PM 7 comments | Log in to comment! | Share this!
dz2001

Rock Out Fail

Posted by dz2001 Jul. 20, 2007 @ 9:48 AM EDT

Armor Games held many contests before and they were all based on NG score, locked after 1000 votes. When I first heard of Rock Out contest I thought it to be the same and got really motivated after seeing the ultimate crappiness of flash entries by that moment. I was absolutely sure that I would be able to make a game that would score better and get into top 10. And actually did it. Judging by the score I was supposed to be #3-5, there were three games with the same score of 3.75: my Velocity (that ended up #18), Incubus Pulsum (#2) and The Pick of Destiny (that did not even get into top 20). There were only 2 games that scored higher than 3.75.

So here we come to
The First Reason why Rock Out Contest is a failure: They could not use NG score system, that worked so well before, this time.

They say that the scores were manipulated. Which means that there were mass votes to lower the scores of competitors. Judging by the fact that AG admin kept tracking scores of all games on this page I presume they were going to use those to determine the winner at first. Were the scores so fucked up to discard this method? I have no idea...

So how was the top 20 formed? When I asked about that I was told that they used combination of things to determine the winner.

"Prizes will be awarded based on the following: Score, # of Views, Originality, Playability, Graphics, and Addictive Game Play." is what The Rock Out page on AG site says.
Since score criteria was discarded and # of Views only tells us how long the game was on the portal and if it was shown on the FrontPage thus only Originality, Playability, Graphics, and Addictive Game Play are left. Can they be measured in numbers? NO! All those are very subjective and vary from person to person. For instance I hate Incubus Pulsum and still consider it the worst game of all that had a chance to be among winners, but thats just my opinion It can not really tell you the real value and quality of the game. The only thing that could was the score.

Here is the top 10:
(the first score and votes are current and the second are from AG Rock Out page)

1. Ongaku (3.99 / 3,929 votes; 3.98/1000 votes)
2. Incubus Pulsum (3.59/3000; 3.75/1000)
3. Headfirst To Hell (3.66/1170; 3.62/1000)
4. 1812 Overature (3.72/1500; 3.65/1000)
5. Monsters of Rock (3.39/324) again nice graphics, silly ddr concept.
6. Transmigration (4.06/2529; 4.02/1000) [!!!!!]
7. Insurgio (3.37/258) barely after judgment, wtf is this doing in the top 10?? Oh wait. It was submitted 07/16/2007 PAST THE DEADLINE
8. -Play the Game- (3.39/335) Past the deadline again 07/16/2007 | 05:42AM EST
9. BoM Beat Battle (3.62/494)
10. Galactic Invasion 20XX (3.53/305) Well at least it's not a fucking DDR-thing, though I did not notice any synchronization with music. How do they tell a rhythm based game from a game with music?

I presume that combination of things was just several people deciding which game goes where. And this kind of judgment is subjective and unfair by definition.

The questions left unanswered: how come this combination of things made Incubus Pulsum the second, me #18 and kicked The Pick of Destiny out of top 20 while we had the same score. And there are games with the same gameplay as Incubus Pulsum but better graphics.
What is wrong with this combination of things that it placed Transmigration to the #6 positions? Along with Ongaku these are the only two games that were not crap and actually deserved the price because they were awesome and original (not sum ddr crap), and not because the other submissions were even crappier.

They can come up with something like: this is not really a top all the 10 games are equally good and receive the same price but that just would be silly and make the contest fail even more.

But was there any way to judge the games fairly after the ng score method was discarded? No, I dont think so =\

Well since the games were judged by what I presume was personal opinion I would like to share mine. Which bring us to

The Second Reason why Rock Out Contest is a failure: Low quality of entries & lack of ideas

This one has nothing to with its organization. Its about you making crappy games. More than a hundred of worthless flashes. Some had really nice graphics wasted on a stupid idea, copying each other. Whats up with all the DDR games? What were you thinking? Who would enjoy pressing buttons without any real reason. Of course there are exceptions: Ongaku for instance is a very good game, I actually felt the music wile playing it and it was beautiful too.

And before you would start arguing about this I would like to share a secret with you. If the game scores less than 3.65 its a crap not worth attention. My judgement is based on experience as a player (Im visiting newgrounds everyday since 2001) and as a game developer (lol, my MMM is still in top 50 :P ) And dont tell me that the score is low due to abuse and mass votes to lower the score, it did not really affect the cool games - Ongaku and Transmigration, did it?

IMO all those who made primitive DDR, copying each other have failed. Haven't you seen what decent music based games look like? How about these:

Short Circuit
Cosmic Fozmik
Punk-o-matic

So my verdict is: the only two games that were worthy of a contest held by two biggest flash sites were: Ongaku and Transmigration. Also Headfist to Hell has very nice graphics but the concept is still kinda silly.... nonetheless it looks like a lot of effort was put into it.

Whatever....

Updated: 07/20/07 4:17 PM 11 comments | Log in to comment! | Share this!