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dz2001
Cthulhu fhtagn!

Age 39, Male

Russia, Moscow

Joined on 8/8/01

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dz2001's News

Posted by dz2001 - August 6th, 2008


I really need your help testing MMM3.

MMM3 BETA VERSION IS NO LONGER AVAILABLE. WAIT FOR THE FINAL RELEASE

If you encounter any bugs, errors or spelling mistakes please report here.
Post your suggestions on the gameplay and/or any questions you may have.

Momentum Missile Mayhem 3 Beta 2 Released


Posted by dz2001 - June 25th, 2008


Well... not really :P Its far from ready, however you can take part in beta testing and help me find bugs/errors etc.

Momentum Missile Mayhem 3 Beta testing is over, thanks everyone.

If you have found any bugs, or have questions/suggestions - either post here or go to MMM 3 Forum.

If it's not loading - hit refresh/F5.

Update 1
Since there has been a lot of complaints about the difficulty of lvl 1 and whining that MGM sux here is a video of how you are supposed to play it:

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Now I need to write a tutorial / explain somehow in the game how to use it right =\ hate these things.

MMM 3 Beta testing


Posted by dz2001 - May 1st, 2008


MMM3 is still far from finished. But I'm working on it.

There will be 4 game modes, with different weapons and controls (previous two games had only one weapon - gravity launcher) So its going to be like 4 games in one!

Here is what you'll probably see in the game:
- 4 weapon modes: Mobile Gravity Manipulator (plasma balls controlled by mouse cursor directly),
Gravity Disc (push it around the field to kill enemies), Singularity Cannon and Artillery Mode
(introduced in the second teaser video, that I bring you today :P )
- pause (you will be able to pause the game at any time (yeah, I finaly made it) and reconfigure your upgrades: for example if you are taking heavy damage you can hit pause, go to upgrades menu and rearrange all the tech points to boost the shield. etc)
- lots of new enemies
- new explosion animations
- new special abilities
- separate ability and weapon-upgrade trees
- the game would run faster since I've optimized the code and turned most explosion animations into gifs (no more lags from special effects and filter abuse =)))

and lots of other stuff I forgot to mention.

Here is the new teaser video, ~5mb: http://187-team.ru/dz2/temp/mmm3_tease r_2.html

Momentum Missile Mayhem 3 New Teaser Video!


Posted by dz2001 - March 12th, 2008


Hey guys.
Do you want MMM 3? Well I'm working on it ^^

I'm lazy though so I don't know when It is ready.

If you want it to be released as soon as possible you can help me get motivated :P
You can do so by voting 5 on my MMM2: http://www.newgrounds.com/portal/view/
404866

to keep it in the top 50.

It seems to be moving down too fast >:3
The rating is actually going up, the problem is that there are too many new flashes scoring above 4.30!

Oh, btw here is a small teaser video of MMM 3: http://187-team.ru/dz2/temp/mmm3_tease r.html

Youtube version (poor quality, no music):

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Momentum Missile Mayhem 3


Posted by dz2001 - January 2nd, 2008


It has been a year since the original version was released and I decided to give my first successful game a second life! I've analyzed all the negative reviews and tried to change everything I could to make the game more enjoyable for everyone!

I've completely remade the interface, added hotkeys, reworked the tutorial system and made several changes in the balance. There is a new Casual Mode (easy) (I managed to complete it without dyingg once so it is easy at least for me, lol) and Hardcore mode (same gameplay as in the original but still with some changes in the balance)

Please report any bugs you may encounter.

http://www.newgrounds.com/portal/view/
418346

StarCraft Flash Action 5 Special Edition 2008 Released!


Posted by dz2001 - October 11th, 2007


Momentum Missile Mayhem 2 is finally here, enjoy!
http://www.newgrounds.com/portal/view/
404866

Please, report any bugs/spelling mistakes or any other troubles you may encounter in this game. Consider this an open beta testing :P

Momentum Missile Mayhem: Ultimate Edition RELEASED!


Posted by dz2001 - October 1st, 2007


MMM2 NEWS [Page 1][Page 2][Page 3][Page 4]

Second Teaser video, singularity drive projectile + accelerator combo :P
http://187-team.ru/dz/temp/mmm2teaser2 .html

MMM Ultimate Edition / Teaser #2


Posted by dz2001 - September 28th, 2007


MMM2 NEWS [Page 1][Page 2][Page 3][Page 4]

Momentum Missile Mayhem: Ultimate Edition is 99% finished. Though I still have a lot of minor stuff to fix and add. The game will be released this October.

Here is a video-teaser for you: http://187-team.ru/dz/temp/mmm2teaser.
html

There you will see some of the new features: black holes, singularity drive projectile (flying magnet that can lift and carry any unit), several new units and effects, buildings.

MMM2 Teaser & Release Date


Posted by dz2001 - August 6th, 2007


MMM2 NEWS [Page 1][Page 2][Page 3][Page 4]

Btw. the real game is going to be called:
Momentum Missile Mayhem: Ultimate Edition

here is what the main menu would probably look like:

Project "MMM2" main menu


Posted by dz2001 - July 30th, 2007


MMM2 NEWS [Page 1][Page 2][Page 3][Page 4]

I'm currently working on a sequel to Momentum Missile Mayhem, my most successful game ever. The game is far from finished at the moment, I'm still implementing new units, powerups and abilities. I haven't started working on the actual gameplay and balancing yet.

Here is the list of some new features:

- much larger battlefield
- new better looking terrain (see the screenshots :P )
- lots of new units, some of them would have special abilities like stopping your projectiles or absorbing them!
- 3 locations to place the launcher (left side, middle or right side)
- enemies coming from any direction (left, right or both!)
- destroying some of the boss-tanks would cause space rift implosion :P
- 3 structures to place on the battlefield (see screenshots)
- new abilities: navigation hack, projectile catcher (you will be able to catch and throw energy balls)
- all the powerups will be time based instead of single-use ones as in MMM 1.
- nuke no longer explodes on clicking, you will be able to drop it wherever you like.

I would pay more attention to the scenario mode this time. There will be different objectives like preventing certain types of units to pass or preventing certain units from collision =)))

Screenshots: [scr_1] [scr_2] [scr_3] [scr_4] [scr_5] [scr_6] [scr_7]

Release date: when its done :P Dont ask....

Btw. My music videos are not getting enough attention, so check them out and review:

AMV Brutality [view on ng] [download, 21mb]
Ordinary Fascism [view on ng] [download, 46mb]

P.S.

Where is the [img][/img] tag? I want to post a lot of pictures with comments. This is really annoying that I cant do that. Also wtf is with the picture at the bottom. I want at least to be able to make a picture-header for my news post -_-

Momentum Missile Mayhem 2