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dz2001

Age/Gender: 24, Male
Location: Russia, Moscow

Cthulhu fhtagn!

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8/8/01

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Entry #12

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dz2001

Momentum Missile Mayhem 3 Released!!

Posted by dz2001 Aug. 26, 2008 @ 4:24 PM EDT

Its for real this time.

Though I still call it beta it is actually the final version. As soon as I'm sure there are no serious bugs left to fix I will remove the "beta 3" label and release it on newgrounds. As for now it is locked to armorgames.com

I'm not going to take it down as I did with previous beta version (unless something happens within an hour :P)

PLAY MMM3

Please report any bugs, typos or other stuff that needs fixing!

I have also restored downloadable versions of my previous games, so here they are:

DOWNLOAD STARCRAFT FA5 SE2008
DOWNLOAD QUADROBARREL DEFENSE
DOWNLOAD MOMENTUM MISSILE MAYHEM
DOWNLOAD MOMENTUM MISSILE MAYHEM 2

mmm3releasenews.gif

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The People Have Spoken

14 Comments

Aug. 26, 2008 | 5:45 PM Mayhem7 says:

Yeeeess master!!! hahaha, i love your games^^


Aug. 26, 2008 | 5:56 PM lordjanemba says:

YES! another MMM! luv it man seriously, reminds me of "Crash" mode on the burnout! games


Aug. 26, 2008 | 6:05 PM lordjanemba says:

i found a typo, when you press start, it says "click enywhere to skip" its supposed to be "anywhere" not "enywhere"

glad to help :P

Aug. 26, 2008 | 6:12 PM dz2001 responds:

lol thanx
but there are more


Aug. 26, 2008 | 6:07 PM Badim says:

sorry for broken msg.
Osobenno ulubnulo pro govno-portalu =)

Aug. 26, 2008 | 6:12 PM dz2001 responds:

deleted it :D
Russian does not work on newgrounds


Aug. 26, 2008 | 7:02 PM LedgendGamer says:

Found a typo.

In the description for the Balls Amount Upgrade (amount had 2 M's) for the Mobile Gravity Manipulator, you state the number of 'psheres' you can control.

I'm assuming you meant 'spheres'...

Aug. 27, 2008 | 2:02 AM dz2001 responds:

thanx :D


Aug. 26, 2008 | 7:33 PM extremevoltage says:

I like the new types of battling/ the new battling systems, but the game is just missing original felling that the previous 2 games had.
It feels like a completely new game.

just like contra, then playing contra force.


Aug. 26, 2008 | 7:53 PM KillerKing2112 says:

Dunno if this is a bug or not, but when I played artillery, I died and got a level.


Aug. 26, 2008 | 8:20 PM XxdeathpriestxX says:

typo: On the opening you said (capitilizing typo): click ENEYWHERE to continue

Aug. 27, 2008 | 11:10 AM dz2001 responds:

thanx


Aug. 26, 2008 | 9:30 PM FlashTirade says:

An epic sequel to an epic series. Typos exempt, excellent. Eradicating energy everywhere eagerly earthshakingly in electrical emblazoning of emaciating erasing of enemies. E, the 5th letter of the alphabet, represents my score for this game.
5.


Aug. 27, 2008 | 12:40 AM DibbityDan says:

Jesus, with all the nitpicking on his spelling. If you know what it says, leave it alone. If I lived in Russia I wouldn't even bother learning english. (Although, as someone living in America, I'm not learning Russian anytime soon.)


Aug. 27, 2008 | 4:55 AM Mayhem7 says:

I've just finish the game, well 2 things:
1- You're fu... awesome.
2- I have found only one bug, when you equip the nuke in your special habilities, and pass a level, you cannot remove it from your habilities, try it.
P.D: As i say... fuuuuuu... awesome^^


Aug. 28, 2008 | 4:38 PM jagdeep2 says:

Annoying

The game gets really annoying by level 25 because it seems like you're trying to make us quit the game. There's hardly any more fun to it now :S. I've been waiting for the mobile gravity manipulator for about 5 levels and it gets really annnoying because that's probably the best part of the game.

Gravity disc- most annoying weapon in the game because it seems like you're just randomly hitting the thing around
Artillery mode- hate it because the entire purpose of it is to shoot ahead of the enemy. How fun is that? It also gets really repetitive
Singularity cannon- it was alright, i really liked how the gravity orbs could attract each other
Mobile gravity manipulator- best part about the game, i wish there was more of it because it was the most interactive weapon.

Aug. 29, 2008 | 10:16 AM dz2001 responds:

there are 28 levels, dont play the last 3 if u don't like them

you say you don't like the disc and like mgm
other people hate MGM and like other weapons
I don't see any problem here.

Updated: Aug. 30, 2008, 6:52 PM

Sep. 2, 2008 | 10:17 AM archeris says:

Seriously, MMM1 was a good game, also so a bit better was MMM2, but MMM3 was a totally crap! Well almost.. First scene of campaign: Wtf, your moving a some energy ball like a some kind of weight shit, and the point is to hit with this a some tank, not just to knock him out of the screen to protect your turret, but to hit with it another tank only because of experience, also more faster your dragging your energy ball, more change to blow up your energy ball and wait some 5-10 seconds till another ball recreates and accelerate it again. Level two.. What the fuck, another game? What about the first game? Oh, these games are looping. Just what doe's this loop means? Is it means that you have to control every turret in one time just to stopping every game in every scene? By the way, the sound sucks too. Not much but MMM2 was kind of better. You should start creating flash that peoples likes it and makes some more realistic things, because for example, how could the energy ball gets created by nothing? Just appeared with no reason, is that possible?

MMM3
Current Score
4.19 / 5.00

MMM2
Current Score
4.31 / 5.00

:/ Not much difference, but still your newest flash sucks.

Sep. 3, 2008 | 10:55 AM dz2001 responds:

>You should start creating flash that peoples likes

Score >4 = game that people like. a lot.


Oct. 4, 2008 | 12:31 AM Exxon101 says:

wow man... ive been playing your games 4 ever and just got a newgrounds account, so i thought id finally come over here and comment and stuff.
so yeah.
MMM3 made my life complete, the singularity cannon anyways.
i found a problem.
when you use the SCs second weapon ( plasma balls), the problem is this:
( this only happens on small class enemies)
collision detection detects that a ball has hit an enemy
ball starts visual explosion
enemy moves a bit
ball starts physical explosion
and THEN the physical explosion is BEHIND the enemy, rocketing enemy forward.
this is annoying when it hits too close and then enemy goes and hits the gun.
this seems strangely intentional for some reason, but i forgot to put on my tinfoil hat today (I really have one) so the aliens are probably just beaming these thoughts ito my mind.
when MMM4 comes out jesus will return just to come play it on a computer.
yay

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